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A scalable geometrical model for muscle and tendon units: An algorithmic solution on how to fit a template muscle on a high resolution muscle mesh

The reason for this blog post is to share a bit on a particular hard problem that I've encountered during my Master's thesis with a broader audience. I will try my best to write it in plain English, but as the problem is complex expect this to be a lengthy post with domain specific terminology.

But Google what about mobile phones that do not support Javascript?

In the global device market, there are still between 0.2% and 5.4% of phones that do not support Javascript, at least in these set of countries according to this site. In case your mobile website falls within this set than what do you do when you want to optimize CSS delivery by deferring the loading of some CSS but still serving the complete CSS to non-Javascript websites?

Algorithm to sort edge list of simple polygon for 2D and 3D

Sometimes it is handy to sort an edge list. In this case I needed an algorithm to test for concavity of a simple 3D polygon with just one face. You can also apply the procedure on 2D because it just sorts an edge list that could contain either 2D or 3D vertices. The polygons were made in Blender v.2.67 , so the script had to be written in Python and executed via the Run Script button in the text editor. I didn't want to use fancy algorithms to sort edges because we're dealing with simple polygons, so I ended up writing my own. As a side note, the edge-angle checkbox in Blender, which can be used to see if a polygon is convex or concave didn't work for me, so I had no other choice but to first sort edges before I can apply angle calculations on consecutive vertices. Suggestions for improvements are welcome and hopefully it helps someone else who had to deal with the same (or similar) issues in Blender!

A technical note on Vogels! and a not so technical note on Komodo Games and its success

Before I start with the technicalities let me give first (for the ones that don’t know) a little background info on Komodo Games and Vogels!

It's about time!

Just a quick update. Recently I have changed the template and subject of my blog to fit more closely within my line of studies. A lot has changed since my last post from June 2009 (really a lot) but the idea of this blog still remains the same, namely to share useful information to others. So, as they popular phrase goes... will keep you posted :)

Fudgie's glTail with Chipmunk on MS Windows!

Hey folks, It has been a while. Recently I have been busy with other stuff besides the usual, but a friend of mine suggested (and I completely agree) to be a good utilitarian and post something that will bring the greatest happiness for the greatest number of users :)